Toy and Game design programme is offered to graduates in specific
disciplines having a creative bent of mind, a sense of humour and fantasy,
and a strong inclination towards play.
This program is multidisciplinary in nature. It encompasses elements
from industrial design, animation and graphic design, human psychology
and interaction, sociology and management domains. The program
commences with courses in Play Theory, Cognitive Ergonomics, Color &
Composition, Material/ Media Technology, Study of Forms, Aesthetics,
and Design Management etc., which provide the basic design foundation.
Specialized inputs are also given to develop skills in forms and movement,
character design, strategy building, multisensory design etc.
Inputs in user understanding, technology, systems thinking and scenario
building are provided as a part of projects. An understanding of interactive
play experiences is emphasized during the initial period in which students
are encouraged to take on a variety of design projects related to the broad
spectrum of toy and game design. This helps the students to choose
Projects in areas of their choice at the senior level. Training modules
in industries, institutions, heritage sectors etc. provide major field level
exposure.
NID has added game in its curriculum keeping in mind the growing market
need and its applications in the areas of education, training, simulation and
entertainment.
Graduates of this program are equipped to work with established toy and
game industries in areas of mass manufactured toys, play equipment,
table top games and digital games. They may also opt for opportunities in
the craft-heritage sector, NGOs or start their own independent set-up.
Download Toy & Game Design Brochure (1.02 MB)
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