YD 07

Home | Foreword | Disciplines
 
Sumiran Pandya
 

Sumiran Pandya
Software & User Interface Design >PGDPD
sumiranpandya@yahoo.co.in

SPONSOR
Ford Foundation

GUIDE
Krishnesh Mehta

 

Interaction Pattern for Games for Kids: Home PC Scenario

 
 

This project explored new possibilities in the area of human computer interaction with specific reference to gaming interfaces.

There is abundant awareness already about increasingly sedentary urban digital lifestyles specifically amongst children who use computers extensively at home and school which raises questions about how computers might negatively alter children’s growth and lifestyles.

Evolution of technology in the area of micro electronics, telecommunication and material science, has seen staggering change over the past few decades. But if we see the shift of dimension of technology to dimension of user we will see something very different. There has been no significant progress in the conceptual design of the personal computer. In the last 20 years, most people just played with colour and form and extra application, but no one tried to fill the gap between the physical and virtual worlds.

I attempted to break the conventional boxy model of the computing interface, make interfacing with the machine as exciting and healthy an activity as possible, and bridge the gap between the virtual and the real. The interface can be part of architecture (floor, staircase), interior (chair, table..) or objects(toy..), where kids can develop a true understanding through hands-on applied learning, and be given the opportunity to customise their interface and learning style under whichever intelligence best suits them. For example, keyboard can be like Lego box, where kids can customise their input into the system by creating custom key combinations using the multiway joining Lego keys.

 
  NID
back 1  2  3  4  5  6  7  8  9  10  11 next
   
Copyright (c) 2007 National Institute of Design. All Rights Reserved. Maintained by webmaster@nid.edu